Jeff Pengilly, Character Concept

As a storyboarding and modeling exercise during my game dev course, we were instructed to design a cartoony character and create a fully rigged 3D model for it. The character is modelled with 3dsMax. The rig features IK/FK hands, stretchy spine, foot roll/bank/tip and a facial rig with morph targets. I used Photoshop for texturing, Unwrella for the unwrapping and the rendering was done with Vray.

Renders & WIPs