Back in 2011, after my internship at Black Rock Studio, I was asked to talk at MultiMania about my experience as a Technical Artist in the industry. Now, 2 years later, I finally found the courage to upload this and I’ve fully exposed myself to be judged by the internet. Scary!
The audience consisted of mainly students from the course Digital Arts and Entertainment (which is the game dev course I did). I talked about how I landed the job, how it was to work there, what I worked on, what a Technical Artist meant to Black Rock, and eventually a short bit at the end about Black Rock’s closure.